Friday, December 21, 2007

Traders, Raiders and Pirates

When we saw Pirates of the Caribbean, Dead Man's Chest I got an itch to play a pirate game. I found Sea Rats! It looked interesting but I wanted the ability to build my own ship and work with wind.

I have since looked at several other games and for Christmas we bought all the Pirates movies and Pirates the game. None of the games I've seen take wind into account. That means no tacking, wearing or gaining the weather gauge. You might as well be playing a WWII naval battle.

The result is that I wrote my own rules. I combined several rules I have seen from pirate and other games. I call the game Traders, Raiders and Pirates (TRP). The rules are here in this post.

These rules have not been play tested, but you are welcome to try and let me know how they worked. I'm still trying to figure out what to do for a map board and ship models (may use the cardboard models that come from the Pirate game).

[EDIT: The original rules have been removed from this post and replaced by new rules on the following post]


Anonymous said...

I'd really like to see you play this game at our house during our holiday celebration. It sounds very detailed and maybe a little too detailed. But you can't know until you give it a try.

Inner Prop said...

That's the plan. I've been trying to get the two oldest to play with me to figure out some of the bugs, but they don't seem interested.

I think the brothers would be more inclined.

Orchid and I just got done playing it a bit, but multiple players would be a better test.

I will bring all the stuff for the holiday.

Anonymous said...

Read all the rules. Some need a little more clarification but it doesn't seem to complicated. I hope you have more ships for us to use.

Inner Prop said...

I think I have a dozen of the cardboard ones and I made up another twenty that are just paper.