Tuesday, December 22, 2009

Day 2 - Baby It's Cold Outside

"Your exercise for today is to jot down ten plot devices that relate to weather, and what you think they do to the story." From 30 Days of World Building.

The phrase "plot device" makes me cringe, but here goes:
  1. Blizzard - slow the heroes down and isolate them, blind them
  2. Monsoon - make the roads impassable, make the heroes put up tents, flood the caves and dungeons. Will the river flood, can the heroes stop it?
  3. Sunny day - make travel quick, make the heroes yearn for adventure
  4. Tornado - (rash of tornadoes) make the heroes dodge them, try to use the weather to their advantage and as a weapon against the enemy
  5. Hurricane - Make the heroes anxious, batten down the hatches, be they on land or sea. In the eye they try to hurry to get things done or reinforce what has shown to be weak.
  6. Tsunami - Make the heroes run to higher ground, maybe make the bad guys take advantage of the confusion. The heroes will come back and try to help those caught in the wave
  7. Sudden Thunderstorm - cut the plans short, allow short bursts of vision as the bad guy tries to take advantage of the situation and the good guys try to find shelter
  8. Freezing Rain - makes everything dangerous by degrees, slowly icing things up so that they don't work, will it end or will the heroes find shelter soon enough or will everything go bad?
  9. Fog - Quiet and foreboding. You need a friend in a fog that knows the area well enough to get around blindfolded. Can the friend be trusted? Can you move quietly enough to get past that guard?
  10. Heat Wave - Don't move a muscle, maybe it will be cooler that way. Everything slows down, need shade. Travel at night, hunker down under shade in the day.
(I gotta get me a new photo from the blizzard of '79)

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